-------------------
TITLE: Star Destroyers
AUTHOR: Chris Hedberg
EMAIL: config_guy@planetshogo.com
DATE COMPLETED: 11/30/99
-------------------
Build info:

Build Time: 2 months, about 2 hours/day
Compile Info: 
----------------------
Done in 260.84 minutes

Number of input polies: 680
Number of input vertices: 947

Number of output polies: 2580
Number of output vertices: 3720
Tree depth: 87
Memory for vis lists: 187516
Number of (unseen) polies removed: 201

Number of leaves: 972
Number of visible leaves: 0

Number of light map nodes: 121872
Number of objects: 275
----------------------
Highest known poly count: ~650 drawn, but ~1000 processed.
	Not sure how that processed number will balance
	out for slower machines, and don't have one to
	test it on. :( Suspect anything P200 or better 
	will be okay, though.
Bugs: NONE! HAHAHAHA! Okay, enough fantasy. You can kinda
	see how I got the planets into the skybox if you 
	look closely, and the level is TOTALLY unbalanced 
	if you use tractor beams. Other than that, hasta 
	el fun. Comments/bug reports welcome.

-------------------

Play info:

Started this 3 weeks before Star Wars: Episode 1 was a'brewin', with the hope of finishing by the time it released. Boy, did I miss my date. Had it almost finished when I got hired on by Monolith! This puppy sat on the sidelines for about two months, due to a couple lingering issues with play balance and the !@$#ing 28-hour compile time on full vis! FastApproxArea ents are your friends, kids! It's a psycho-fun duelling arena, a pretty cool 3-4 player level and gets seriously nuts around 5 players and above. Lots of falling to your death and being chased off the bow trying to get the Shredder. 

-------------------

Thanks: To the entire Monolith crew, without whom this level would definitely not have happened. To Craig, Jeremy and Scott Pultz, without whom this level wouldn't have happened nearly as quickly. To the great folks at PlanetShogo, especially the poor bastards who suffered thru my prerelease version and warned me about ry0t h00rs. :) And lastly, to the dozens of folks across about three web forums and mailing lists who help encourage me and give me mappin' advice. My Akuma is dead but it WON'T LIE DOWN!

-------------------

Rights: SHOGO-M.A.D. and all associated goodies belong to Monolith Software. The idea for this level belongs exclusively to me. If you wish to redistribute this level in any form other than the .ZIP file it came in or through distribution channel involving cash changing hands, you must contact me first and obtain my express permission. If you don't, I'll have Nathan Hendrickson (who I know personally) give you a twirling wedgie and put pictures of it on Planetshogo. You don't want that. Trust me. 